![]() There’s certainly a variety of improvements to things like texture filtering, quality of reflections (non ray-traced, that is), motion blurring and more, but you can also see the areas where it’s restricted, or kept in lockstep with the last generation. Moving on from that aspect, and GT7 often feels like it’s been built around the foundations of GT Sport and the PlayStation 4, like there’s much more that could be gained from a fully native PS5 game. Turn off ray tracing and those cars just aren’t there. Here, where there’s no pressure to keep to a certain frame rate, Polyphony can increase the quality of the ray tracing, giving you a fantastic ability to capture car reflections. The area where ray tracing will come into its own is for still imagery using the photo modes. ![]() Outside of photo modes, ray tracing can be quite ugly compared to more traditional reflections.
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